Diplo educational platform

About the Project

This personal project is a result of my curiosity and passion for simple and seamless fintech solutions. I did it to improve my skills in mobile UI design and to propose a new way to split and share group payments.

Duration

11 months and counting, working on Consumer side,
Government side and Branding

Design Challenge

It was noticed that the educational system in the schools the platform is built to support often struggles to keep students equally engaged and to ensure that learning content is understood by all. Many students go through lessons without truly comprehending the material, while others are left behind due to varying learning speeds and accessibility barriers.

The goal

The goal of this platform is to address these challenges by creating a more inclusive and motivating digital environment – one that strengthens comprehension through accessibility, interactivity, and gamified learning experiences. Powered by AI-driven adaptability and personalization, it supports each student at their own pace, continuously guiding and challenging them through the material. This turns learning into a clear sense of progress – helping students build confidence, stay engaged, and unlock their true potential.

My role & scope

As the lead UX/UI and brand designer, I guided the end-to-end experience – from concept validation to final design delivery.

I worked cross-functionally with front-end, back-end, and marketing to align user needs, product goals, and business strategy. I facilitated requirement definition, mapped end-to-end user journeys, and translated them into detailed UI specs, reusable components, and acceptance criteria for development. In parallel, I helped define clear standards for accessibility and compliance (privacy, consent, and data + AI handling), enabling the team to ship confidently without compromising user trust.

Transformation

Instead of focusing on building “a learning platform,” I worked towards building an ecosystem of motivation – where points, challenges, and progress tracking turn education into achievement. Through iterative design, the MVP evolved from abstract learning goals into an experience that encouraged steady progress, self-confidence, and collaboration.

Outcomes

  • In active development: The MVP is currently being built. Engineering tests and my UX/UI QA are validating accessibility, visual consistency, and core interactions across key flows. User testing is planned next to verify comprehension, ease of use, and engagement.

 

  • Simplified onboarding and clearer UI: Designed a more streamlined onboarding flow and a clearer visual hierarchy to support younger learners, reduce cognitive load, and improve comprehension from the first session.

 

  • Foundations for adaptability and personalization: Defined scalable learning flows and feedback patterns that support different paces and needs, making it easier to tailor the experience as the product evolves.

 

  • Parent visibility and progress tracking: Designed parent-facing views that allow caregivers to monitor a child’s learning progress, engagement, and development over time, supporting transparency and trust without adding pressure to the learner.

 

  • Scalable design system in Figma: Built a reusable component library and guidelines to maintain consistent UI patterns, speed up implementation, and support faster iteration over time.

 

  • Cross-team alignment: Unified visual identity, technical implementation, and marketing narrative under one design language, reducing ambiguity, improving handoff quality, and keeping the product story consistent.