All work

VRpilot, Aviation training

  • Aviation
  • VR training app
  • UX/UI Redesign
  • Information architecture
  • Design system

One clear path to the cockpit

VRpilot trains pilots at flight academies in virtual reality, while instructors oversee the learning process. Starting a training flight meant clicking back and forth through scattered, badly grouped screens. I restructured the app so pilots move through the full procedure in one clear flow.

Procedures panel shown inside the VR cockpit

The outcome

Starting a training flight procedure went from scattered back-and-forth clicks to one logical flow.

  • 1 clear flow
  • Implemented right away
  • 1 month · 2021
The product
A VR flight-training app for pilots at flight academies.
The challenge
Pilots couldn’t tell which information belonged to which action, so starting a flight took scattered back-and-forth clicks.
My role
UX/UI Designer, from product audit to restructured flows, UI and design system.
Role
UX/UI Designer
Team
1 UX/UI designer · 1 Unity developer · 4 stakeholders
Duration
1 month · 2021
Scope
Product audit · Flows · UI redesign · Design system · Handoff

My ownership

  • UX evaluation
  • Information architecture
  • User flows
  • Interaction design
  • UI for the VR view
  • Design system

What I did

Key contributions

01

Straightening the flow of starting a flight

Starting a training flight meant clicking back and forth between scattered screens. I mapped the full procedure step by step and rebuilt it as one linear flow, in the order pilots actually do it.

VR app sign-in screen
1 Sign in
Choosing the training type
2 Training type
Choosing the aircraft
3 Aircraft
Choosing the crew role
4 Crew role

02

Grouping information by the action it belongs to

Information was grouped so that pilots couldn’t tell what belonged to which action, or which button to press next. I reorganised content around the tasks pilots need to complete - the same information, but easier to find, read and act on.

Redesigned procedures panel grouped by action
Procedures panel in the cockpit

03

Designing for the VR view

Every screen was designed to mimic what the pilot sees in the headset, so layout, text size and hierarchy were judged against the VR view, not a desktop monitor.

The interface as seen in the VR cockpit
Preflight checklist in VR

04

Creating a more consistent product system

Colour, typography, spacing and component behaviour had drifted apart. I created a clearer visual language and reusable UI patterns, giving the product a stronger foundation for future development.

Trade-offs

Clean interface vs. technical detail

I worked with 1 Unity developer and 4 stakeholders, 2 of them pilot instructors, to prioritise the highest-impact issues within the development scope. The main trade-off was a cleaner interface versus the amount of technical information pilots still need visible at the same time.

Outcome

Deliverables

  • Starting a flight went from scattered back-and-forth clicks to one logical flow
  • Information grouped by the action it belongs to
  • Screens designed and judged for the VR view
  • Standardised recurring UI and interaction patterns
  • A clearer visual language and design system
  • Most of the work implemented right away

Alongside the app, I also refreshed parts of the VRpilot website and created brand elements such as icons and visual styles.

Working on a complex product? Let’s talk.

Tell me what you are building and let’s see how I can help. I usually reply with a few questions and a suggestion for a short intro call.

Email
mell.mineva@gmail.com
LinkedIn
linkedin.com/in/elitsa-mineva/
Location
Denmark · Aarhus